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Includes one year of support and maintanance. RayFire Cache Maya Full license provides access to latest build. Tetrahedron based damaging and fragmentation. RayFire Trace object allows 3vs to trace images into fragments. Customers of builds 1.

Allows You to create all kinds of explosions.

New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. RayFire Upgrade Upgrade provides access to latest build and one year of support and maintenance.

Easy to Learn, Easy to Use. Allows to quickly fragment geometry to Bricks or Stones. Not only can it allow you to easily achieve complex visual effects, but also save you hundreds of work hours constructing complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally! Rocksteady Studios used RayFire for Batman: RayFire simulation and fragmentation technical demonstration.

Rayfire Tutorial – Lagspike

Blizzard used RayFire for Diablo 3 cinematics. Advanced Msx modifier with all features You may need. I have never witnessed a faster development cycle of a production tool outside of a studio. Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout.

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RayFire Full Full license provides access to latest build with all released features. New feature in this build is Shatter modifier.

Rayfire Tutorial

We really want you to start use RayFire and have Fun from it as soon as possible so just Install it tutoeial Use. After a year you can Upgrade your license and get one more year.

It will be enough to watch one hour of video tutorials to start using RayFire in your projects.

It has saved our team countless hours of mesh preparation, and with the fantastic support of Mir Vadim, its fast becoming a integral weapon in our arsenal! Allows to use Shapes as stensil to fragment objects.

RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency. RayFire paid for itself with one push of a button.

Production Proven

New feature in build 1. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.

Creates voxels using geometry volume. Each fragment can be demolished further with proper amount of collision strength. This is a must have tool for adding chaos to your effects shots. Interactive realtime Voronoi shatter modifier. Ability to draw cuts over your objects by mouse.

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Adds detalization to simple geometry and makes them much more realistic. Allows to cache geometry and animation in single file to store it outside of scene.

RayFire license is Perpetual and provides one year of Support and Maintenance which includes all new tuutorial for Free. Image tracing to fragments. It is fully functional and has no limitations, but it is for learning purposes only. RayFire Asperity modifier allows you to add detalization to simple fragments. Current RayFire Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints.

RayFire Educational Educational license provides access to all released features. Groups simple fragments into more complex clusters. Animated 3D Cracks inside refractive object. Creates dynamic simulation and demolishes objects accordingly to their 3da and collision strength during simulation.