|
|
There is a game called "Countries." The game consists of subgames with names such as "U.S.A.," "France," "U.K.," "Australia," "China," etc.
In the Game of countries, some pieces are considered more important and more powerful than other pieces. The pieces are called names like "king," "queen," "emperor," "president," "prime minister," "senator," "representative," "secretary," "judge," "general," "captain," "governor," "attorney," "marshal," "sheriff," "policeman," "policewoman," "lawyer," "businessman," "businesswoman," "doctor," "soldier," "citizen," "employer," "employee," "taxpayer," "voter," "parent," "child," "teacher," "preacher," "journalist," "employee," "criminal," "illegal immigrant," etc. The pieces considered to be most important (joined in associations called "governments," "monarchies," etc.) make up the rules of their games as they go along. The rules are called "laws." The "most important players" change the rules whenever they like. The scores of the games are kept with tokens called "money." The boards on which the games are played have good squares, neutral squares, and bad squares. If a piece lands on a good square, the player might win a million tokens or get a promotion and exchange his or her piece for a more important piece. If a piece lands on a neutral square, the player just continues as usual. If a piece lands on a bad square, the player might get sick or die, or might have "money" tokens or "property" "seized" by the "most important players," or is locked up in "jail" by the "most important players." Sometimes when two pieces land on the same square, they form a union called "marriage" - this could be good, neutral, or bad. The "most important players" compel the players with pieces called "children" to move them into squares called "schools," where the pieces are "educated" so they will learn that this game called "Countries" is the "only" game. The children of some subgames are also "taught" that their subgame is the best game in the world, and that other subgames are bad. Of course, they are also "educated" on how to play the game. The game called "Countries" also has elements called "problems" that need to be "solved." These "problems" are called names like: "terrorism," "unemployment," "inflation," "depression," "drug addiction," "pollution," "crime," "suicide," etc. Practically all humans have been "educated," throughout their lives, to believe that they must play the silly little game called "Countries," and its silly little subgames like "U.S.A.," "France," "U.K.," "Australia," "China," etc. And if they don't like the game, they must change it by begging "the most important players" to change some of the rules. Horror of horrors! Humans are "educated" to believe that this legal game is real life. They have no idea that what they are doing is just playing a arbitrary, optional game, by free will choice, and that they can play many other games if they wish. As the Information Age technologies dissolve the "borders" of geography, and we expand beyond the limited game of countries to a higher perspective challenge, the Game of Life, we will create a new society where the norm is to think and live freely. With the use of technology we can now create our own "virtual" games and congregate into various affiliation groups that also create their own rules, currencies, contract and commerce agreement models - but unlike the Game of Countries is not limited by geographic and therefore political "territories."
We can create games of our own choosing, devising, and parameters here in cyber-space. What game would you like to play, and what rules would you appreciate playing by, please let us know by starting a discussion in our forum, or creating a work Group.. |





