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Game of Countries
Image There is a game called "Countries." The game consists of subgames with names such as "U.S.A.," "France," "U.K.," "Australia," "China," etc. Each subgame has its own "territory," often "bordered" by rivers or seas, which is shown on a map with all the other "territories," to define the area of each subgame, so all players "know" which subgame they are playing.  In fact the Game of Countries is a subgame of another greater game called Life on Earth, which is a subgame of Universal Creation.

Image The players in the Great Game are called Souls, these Souls have have different pieces they move around in the subgame called Countries. In the Great Game all Souls/Players are equal co-creators of the game; in the subgame of Countries the pieces are not equal at all, in fact they are in competition with each other for power, wealth, love, or whatever is of greatest value to that particular player.  

In the Game of countries, some pieces are considered more important and more powerful than other pieces. The pieces are called names like "king," "queen," "emperor," "president," "prime minister," "senator," "representative," "secretary," "judge," "general," "captain," "governor," "attorney," "marshal," "sheriff," "policeman," "policewoman," "lawyer," "businessman," "businesswoman," "doctor," "soldier," "citizen," "employer," "employee," "taxpayer," "voter," "parent," "child," "teacher," "preacher," "journalist," "employee," "criminal," "illegal immigrant," etc.  Image

The pieces considered to be most important (joined in associations called "governments," "monarchies," etc.) make up the rules of their games as they go along. The rules are called "laws." The "most important players" change the rules whenever they like. The scores of the games are kept with tokens called "money."

The boards on which the games are played have good squares, neutral squares, and bad squares. If a piece lands on a good square, the player might win a million tokens or get a promotion and exchange his or her piece for a more important piece. If a piece lands on a neutral square, the player just continues as usual.

If a piece lands on a bad square, the player might get sick or die, or might have "money" tokens or "property" "seized" by the "most important players," or is locked up in "jail" by the "most important players." Sometimes when two pieces land on the same square, they form a union called "marriage" - this could be good, neutral, or bad.  Image

The "most important players" compel the players with pieces called "children" to move them into squares called "schools," where the pieces are "educated" so they will learn that this game called "Countries" is the "only" game. The children of some subgames are also "taught" that their subgame is the best game in the world, and that other subgames are bad. Of course, they are also "educated" on how to play the game.

Sometimes the "most important players" organize their own subgame called "war." The purpose of this subgame is to destroy as many pieces as possible. When a player's piece is destroyed, the player is killed and buried. Sometimes these "war" games also involve taking over the subgame of others, so as to expand the "territory" of their own subgame. Image

The silly little game called "Countries" also has elements called "problems" that need to be "solved." These "problems" are called names like: "terrorism," "unemployment," "inflation," "depression," "drug addiction," "pollution," "crime," "suicide," etc.

Practically all humans have been "educated," throughout their lives, to believe that they must play the silly little game called "Countries," and its silly little subgames like "U.S.A.," "France," "U.K.," "Australia," "China," etc. And if they don't like their silly little game, they must change their silly little game, for example, by begging "the most important players" to change some of the rules of their silly little game. Image

Horror of horrors! Humans are "educated" to believe that their silly little game is real life. They have no idea that what they are doing is just playing a silly, arbitrary, optional game, and that they can play many other games if they wake up. Is it justified to ask whether practically all humans are like characters in an Alice-in-Wonderland dream who never wake up? Image

Free Sovereign Individuals "jump out" of the silly little game ("the system") to the maximum practical degree. They think and live freely. They create their own new games and make their own rules. Of course, there are "most important players" with guns and jails who try to force everyone else to play their silly little game. Free Sovereign Individuals apply freedom technology to play the games of their choice.

With the use of technology we can now create our own "virtual" games and congregate into various affilite groups that also create thier own rules. We can create games of our own choosing, devising, and parameters here in cyber-space. We/You can create a free library, currency, university, ministry, or even culture. What game would you like to play, and what rules would you appreciate playing by, please let us know.  Image





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