GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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Written by William H. Focused on drama and characterization, it provides: Sean Punch black-and-white pages, softcover. There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels.
Sean Punch pages. Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
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When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right. Fondly-remembered World War II heroes and hated wartime villains? The first edition had groupings of character powers that were not used in the second edition.
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Four adventures give you supees mind-boggling ride from the depths of the oceans to the far grps of the galaxy.
Surf our site for the files you want. The 20th century gave birth to a new genre of fiction: Read the Designer’s Notes for free on Pyramid! Surf our site for the files you want. Costumed crusaders fighting against the forces of evil.
Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! International Super Superz — Join the U. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information. Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts.
Focused on drama and characterization, it provides:.
GURPS Super Scum
The first edition was published gueps The supplement offers additional rules and options for characters with superpowers. School of Hard Knocks — You thought your high school was tough.
The material on genre conventions, character concepts superrs relationships, scenario creation, and supers universes can be used with any game system. Retrieved from ” https: The 21st century edition handles powers suers abilities completely differently again, in line with the significant changes in the core GURPS rules.
The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them! Preview of the PDF. Here are complete character descriptions for 46 new supers: The complete bibliography is online, with links to every referenced book, movie, etc.
Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.
The characters range in power from to points and include detailed power variations from to points. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
Meltdown gurpw Fallout lets you add radioactive excitement and danger to your super-heroic campaign. Deathwish — A rock-and-roll supers adventure! Supertemps — Call Supertemps, the world’s only metahuman employment agency! Again, the latest version has mostly better art, though still uncolored. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers.
Written by Spike Y. Another problem the gurpa had was the artwork; it was crude and uncolored, except on the covers. Get Known if you don’t have an account. What sort of metahumans inhabit a super-powered campaign? Heroes who flaunt the law and villians with consciences?
Sean Punch pages. This was fixed in the second edition, so that powers could be bought individually.
Power Groups were retained as an optional system. You need to login to do this. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign.
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