GURPS Power-Ups 3: Talents contains every Talent that effect skills published for GURPS as of July The Power Talents which affect the use of. GURPS Power-Ups 3: Talents ยท GURPS (4th Edition). Nickname. PDF version. Version Publisher. Steve Jackson Games. Alternate Names. Year Published. along the stinky stream, past the giant billboard for Dr Humayun’s Hair Transplant . O Malalai I am Malala: The Story o Growing Up Spiritually By Kenneth E.

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Crank Talent usp to Chapter 2 includes some new optional rules for getting more life out of them, and using them in different ways. Pull-quotes are fine, but not extraordinary.

Talents is more than a catalog, though. That said, how could such a simple idea actually fill out a full supplement? Michael Eversberg II August 9, at 5: Replace the reaction bonuses granted by Talents with a wide range of other possibilities.

I bought this on a whim and I was pleasantly surprised.

If you want a catalog of a lot of talents, this is as good as it gets. The book is mostly guidance for GMs on how to make opwer useful for a campaign, and content in the form of several pre-statted talents that players and GMs can peruse for quick, cheap boosts. The only reason I might not recommend this book to someone is because it might be a bit superfluous; a lot of the talents are pre-existing, though there is a bit of new content too.


GURPS Power-Ups 3

Overall, this chapter was really fun for me because I like just chewing through mechanics and thinking about pros and cons of dialing a little to the left or a little to the right of default, and I like the idea of having high level talents because I upe high powered games, and the traditional 4 levels of talent, though nice, feels a bit limited.


It then goes into rules about how to potentially use the optional rules to extend the traditional max talent level of 4 to maximally 10 for talents, ips strategies for doing so, and advice on where it may or may not be appropriate.

I’m kinda surprised, but this book defies all my expectations in terms of what I yps expect from the premise, and delivers something pretty interesting and useful. Talents solves this problem by collecting all the “official” Talents in one place, noting their point costs, skill lists, and reaction ;ower โ€” and their original sources, for campaigns that use only certain GURPS supplements.

Adapt Talents to work as intensive training instead of as natural gifts. If you like reading about rules and options, this is a decent book, and it’s not terribly expensive.

GURPS Power-Ups 3 by Steve Jackson Games – PDF Drive

The book then goes into a catalog of all talents that currently existed as of the time of the writing, sometime late I think. Privacy Policy Contact Us. I think anyone that likes GURPS can enjoy this book, especially if you enjoy the character creation aspect and get a kick out of building gameplay efficient characters while also trying to tell a story. Benjamin Gauronskas August 9, at 4: This chapter talks to ways to make talents more powerful, more flexible, and introduces the concept of anti-talents.

In all honesty I don’t think I’ve ever had a player take a talent.

Gurps Power-ups 2. perks

The illustration quality is fine, but a little anachronistic; this might be because the book is a bit of a “greatest hits” compilation so the art probably comes from several previous releases, though it is appropriate and doesn’t feel like lazy recycling. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS โ€” as well as many of our other game lines.


If you want to make an interesting character and save a few points by keeping to a focused concept, this is a good resource. Preview of the PDF. Let’s take a deeper look then.

GURPS Power-Ups 3: Talents

Surf our site for uls files you want. The PDF for this book is 28 pages, the first chapter starts on page 4, and the last ends on page 26, giving us 23 pages of stuff. Chapter 1 covers the vanilla approach and the meat of talents, and includes a catalog of several talents. Flip Talents on their poaer for characters who suffer from broad-based incompetence. Newer Post Older Post Home. GURPS Fourth Edition brings this real-life adage to the gaming table with Talents โ€” advantages that improve groups of related skills and make them easier to learn.

Also, it proposes many entirely new optional rules for Talents, such as: It’s ok, friend, daddy’s got you. And even in the vanilla form, the talents are often a pretty grps deal for character points.

They are also, mechanically speaking, pretty easy to put together with only a paragraphish amount of text needed to adequately describe it in the basic set. This leads to rules about learning and how talents with their inborn ability to shorten training schedules can be modified, and how to gueps the concept of potentially learning talents.