This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.
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It really felt like an interesting game every time, even though I was facing the same Ashigaru and the same bandits. By giving the player’s signature moves and including signature moves with the NPCs, I found that my fights exploded with details and rich tactical depth. Nobody’s going to think of that move in the middle of a fight, and there are numerous things that you need to calculate can you take a -5 to your defense with a riposte?
Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if he’s clever, he can really exploit.
By working it out in advance, you only have to glance at a piece of paper to pull of this off.
GURPS Martial Arts (4th Edition) (PDF Version) | RPG Item Version | RPGGeek
Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Take my example above about the Judo 18 guy who doesn’t bother with Arm Lock because his Judo deition more than high enough.
Dell’Orto Edited by Sean Punch. Originally Posted mxrtial Abaddon Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Thanks for the update.
Perks are almost always worth it unlike Techniquesand they tend to encourage specialized tactics. The complete bibliography girps online, with links to every referenced book, movie, etc.
GURPS Martial Arts
Congrats on having success with a martial arts themes game. And this isn’t entirely unrealistic.
Even so, I did make some changes. Moreover, edtion 3e, you were required to take every technique in a martial art to “know” that martial art.
Cinematic Magic — New magical options for martial artists.
What I actually found is that those one-second consequences tend to last, and once you understand how they work, you end up with a game of chess. As I said before, Techniques aren’t the t4h way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter.
Some of these additions are highly realistic, while others are extremely cinematic — but they’re all optionalallowing the GM to decide which rules ugrps. It’s true that GURPS has lots of options, but in my experience up to that pointmost of them boil down to configuring your attack and defense into optimal values and then using those again and again.
That’s where Perks come in. He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move. The second time, it was a different game, with spearmen losing arms and getting disarmed left and right. So, I need to make sure that if I attack you, I do so in a way that you can’t defend properly against, which means that I should feint against you, but knowing that I’ll feint, you might evaluate and, if so, I might be better off evaluating first as well.
I highly recommend them, as they make Beats useful for everyone, and it means that you’re taking a calculating risk every time you parry or let someone parry your blade, especially if they’re stronger than you are. Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B.
What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics. Way of the Warrior — A bounty of material of interest to Martial Arts fans, including new styles, rules for Technical Grapplingand more. GURPS also martoal other tricks, as it turns out.
Thanks for sharing this excellent post. It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden.
All times are GMT Perks really provide that. Read the Designer’s Notes for free on Medium!