Welcome to this humble tutorial. The ultimate goal of these chapters will be to create a fully working arcade game emulation coded entirely in Blitzmax. It’s not written as a BlitzBasic → BlitzMax tutorial. My aim is to give anyone the opportunity to get a good start in learning the fantastic BlitzMax. This is the start of a fairly ambitious series of tutorials on how to write 2D games using BlitzMax. The first part is a Getting Started part where I’ll be introducing.

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Blending Modes And many thanks to all the folks who have provided feedbacks.

blitzmaxarcadeemulatortutorial – rveilleux

I would probably say that no, learning the C languages would most likely NOT be better. The updated main file ComeGetMe. Save the file as ComeGetMe. Assari, Are you planning on writing a book for your tutorials and knowlege? Don’t forget to check out the first tutorial in the tutroial Topic Series, Collisions.

BlitzMax IDE(BASIC) Vs. C , which is better for beginners? – Forum –

Int ‘ how big is the array of delta values. I think your main goal should be to understand programming concepts, so the language shouldn’t really matter as long as it doesn’t hinder your learning process. Int Method Update fixedRate: Part 7 – Adding Explosion. You can’t really measure language proficiency in simple percentages, so I’d give up on that metric.


We added the import of the TPlayer type at the beginning of the file. This means that every instance of TCoordinate has it’s own x and y position and it’s own angle it is targeting at.

After all enemies of a phase have been destroyed the next phase starts with more enemies, harder enemies, faster enemies and so on.

Also all internal fields like the accumulator are updated. Blltzmax post a new topic. TImage A Global is a field that is exactly the same for all instances.

In the next line we create a new TCoordinate that is placed on the current mouse pointer position retrieved by calling MouseX and MouseY. Cwhich is better for beginners? This is a very nice tutorial assari.

Basic and BlitzBasic incl. If you’re looking for a programming language to understand before you get to college and want to program games, then learn Java. For example every car has a color and a number of doors. The second part will walk you through how to create a framework of a 2D game and will use a very simple space shooter as an example. I understand C is way harder, and some say a lot more boring.

It will be properly written over the next few weeks or months.

Learning 2D Game Programming With BlitzMax

The new position on screen is calculated in the update phase and in the drawing phase your code will have to interpolate between those two positions based on the size of the tween value. But I never had the chance then to ask someone on how to do stuff like this because I didn’t know any other programmer in that time that used Blitz, But I liked programming it even then Float ‘ nothing here yet End Function So what does that code do?


Come Get Me part one. Blitzmmax tutorial is a work in progress right now and only contains thoughts and reminders about how to proceed. Those are called Functions.

So there will never be an instance of TGameElement.

As the drawing functions do the interpolation all your moving game elements need to have two positions: The drawing methods would then interpolate between last position and current position of all moving game objects and the distance travelled is dependent on the tweening value. There are some more features of types which I’ll explain later on in the tutorial.

The main class in it’s main loop had constant access to some fields of the TFRLTimer and even modified them! WOuld a single fixed reference for each type not be simpler and more appropriate? And as a return value we retrieve the delta time that passed since the last call to ProcessTime. You explained everything very well! If you start it a simple black window should open. So if you create an object of type TXYZ it will have all the fields that are declared in the type.