AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. Amber – Designed by Erick WujcikBased on Roger Zelazny’s AMBER A Complete new role-playing system! Three complete adventures. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who.

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Character Creation [ edit ] Characters have four stats: The fact is that role-playing between the player and the Dungeon Master is somewhat limited. This is likely due to three scenes in the Chronicles: Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow. Wujcik also expressed a desire to create a book giving greater detail to the Courts of Chaos.

The Auction simulates a ‘history’ of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other. Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes.

Most players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses. In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is the ability to force one’s opponents to back down. And there came the fun of the game.

Amber Diceless Roleplaying Game – Wikipedia

This supplemental rule book includes the remaining elements from the Merlin novels, such as Djceless Patterns, and allows players to create Constructs such as Merlin’s Ghostwheel. The only ways around it are to put enemies at role-playingg disadvantage so they aren’t at full strength, or to try to turn it into a contest of another stat instead.

Stuff governs how non-player characters perceive and respond to the character: In MayRite Publishing secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall. Authors Erick Wujcik First Publication Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn’t the first, and even if the mechanics were never re-used again.


It’s all based on Roger Zelazny’s “Chronicles of Amber,” where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros. The two existing books are now out-of-printbut they have been made available as PDF downloads. Instead, lower bidding characters are ranked in ascending order according to how much they have bid, the characters becoming progressively weaker in that attribute as they pay less for it. So, the more role-playing the characters do with each other, the better the overall role-playing experience will be.

Things I learnt from Amber Diceless Roleplaying – Merric’s Musings

A page companion volume, Shadow Knight[4] was published in Players are also allowed to overspend in moderationwith the points becoming bad stuff — bad luck which the Gamemaster should inflict on the character. Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact.

Ads by Project Wonderful! Since they have paid points for the items, dicwless are a part of the character’s legend, and cannot lightly be destroyed. However, no new edition was released before Guardians of Order went out of business in In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win.

The new company is named Diceless by Design. Not the case in a Throne War.

Every one in the Amber family is a surgeon by this method because it’s too useful. Amber DRPG was created in the s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era.

The universe you’re in may have different laws of physics ie.: Whoever ended up on the throne was the winner of the game. Retrieved from ” https: This page was last edited on 5 Augustat So, you had to talk to them. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemasteris used to determine how situations are resolved.

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Really, I don’t know why people think of Amber first when they think diceless; must be a marketing thing. In that, the characters were vying for the throne of Amber. The key words here are fair and eventually — if characters’ ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail.

You’re immortal, so it’s nothing to hop to a universe of slow-time and spend 15 years to get a Ph.

Well, that person over there beat you! Always comes down to comparing one stat against another.

Things I learnt from Amber Diceless Roleplaying

Some Amberzine issues are still available from Phage Press. It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go.

An auction at the beginning of the campaign determined how good the players were in relationship to each other in four basic statistics: The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Role-plsyingset wmber the fictional universe created by author Roger Zelazny for his Chronicles of Amber.

The Chronicles of Amber. That gives rise to an interesting situation. A character’s ability scores are purchased during character creation in an auction ; players get character pointsand bid on each attribute in turn. The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices.

The book is page after page about character generation, a chapter about setting, and like three sentences on conflict resolution. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects.